
WEIRD GAMES FOR WEIRD PEOPLE
01 / BIOGRAPHY
Will is a game designer and environment artist from Ohio. After graduating high school in 2011, he served as an artilleryman in the U.S. Army from 2011 to 2014, including a deployment to Afghanistan. After leaving the Army, he decided to pursue game development and went on to earn a B.S. in Game Art and an M.S. in Game Design from Full Sail University.
Will’s background blends both the artistic and design sides of game development. He has experience in environment art, level design, game design, game development, and game testing, including professional work under NDA. He’s worked as both a level designer and environment artist, and his time in game testing and QA has given him a strong sense of how games feel from both the developer and player perspectives.
Over the years, Will has been slowly building his own approach to making games. He loves creating detailed environments, designing spaces that tell stories without exposition, and crafting atmospheric experiences that linger with players.
02 / INFLUENCES
- My development style is a fusion of diverse elements that converge in unexpected ways. I am deeply moved by psychological horror, focusing on isolation and environmental storytelling where the atmosphere suggests a lingering threat without providing immediate answers. Retro gaming serves as another pillar, specifically titles that maximized limited tech through clever level design and evocative soundscapes to engage the player's imagination over raw graphics. Lived-in spaces are central to my work; I focus on hidden details and narrative environments that reward observant players who dig deeper into the world.
My military service in artillery significantly impacts my perception of physical space, equipment, and utility, driving my fascination with abandoned sites and realistic, functional environments. This is combined with a punk-rock, DIY ethos—the drive to create something simply because I want it to exist, regardless of outside permission. Additionally, I embrace a raw, dark sense of humor, often blending unsettling themes with strange, unconventional wit. I am captivated by the space where exploration meets storytelling, aiming to create moments that make players stop and question their surroundings. These core influences are the bedrock of everything we build here at Roach Clip Games.
03 / PHILOSOPHY
Roach Clip Games is the independent studio Will is building to bring all of these interests together. After years of learning different parts of game development and working on other people’s projects, he’s now focused on creating and releasing his own games.
The first Roach Clip Games title is currently in alpha and is planned to be the studio’s first release. For now, the studio is a one-person operation, but the long-term goal is to grow over time, take on larger projects, and collaborate with other developers and creatives.
The aim is simple: make weird, atmospheric games for weird people. Games that feel personal, a little rough around the edges, and unlike what you'd find from a big studio.
PROJECT & PRESS INQUIRIES
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