top of page

Meet Mr. Wiggles

Oct 14
3 min read

I was working on some new tree models and textures for Harborage Street. Since then, I've shifted my attention to something a little more unsettling: a new monster that will live inside the walls of the houses along Harborage Street.


His name is Mr. Wiggles.


A Little Sneak Peek


Here's a little preview of Mr. Wiggles in his current blockout stage. He's still a work in progress, but I wanted to share a small glimpse of what's coming without giving too much away.


Mr. Wiggles is a character I've had sitting in one of my sketchbooks for a long time. I've had the idea and his design in my head for years, and I'm excited to finally start bringing him to life in Harborage Street.


One of my favorite parts of making games is taking an idea that has been sitting around in my head for years and finally turning it into something that other people can experience. There's a big difference between imagining a character and actually getting to see it exist in a world you've built yourself.


I also want to keep that process personal. A lot of my ideas start with a pencil and paper, and I want to preserve that handmade part of creating my characters. I'm happy to share the results, talk about the ideas behind them, and show how they evolve in the game, but some parts of the original creative process are things I'd like to keep to myself.


For me, the human touch is an important part of making something that stands out. I want the things you encounter in Harborage Street to feel like they came from a particular person's imagination, rather than just being another asset dropped into a game.


I'm looking forward to seeing what players think of Mr. Wiggles once he's further along. I still have plenty of work to do before he's ready, but I'm excited to finally bring this old idea out of my sketchbook and into the world.


Working on More Than Just My Own Game


Outside of Harborage Street, I've also picked up a side gig helping a friend work on another game.


I can't share who or what the project is just yet, but I'm always happy to lend a hand to friends in the industry. It's also a good opportunity to bring in some extra money to help fund the development of my own game.


Running an independent game studio means figuring things out as you go. Sometimes that means spending a day building a tree in Blender, sometimes it means wrestling with monster AI, and sometimes it means working on someone else's project so you can keep funding your own.


That's just part of the process. I'm building Roach Clip Games one step at a time, and I'm willing to put in the work to keep it moving forward.


Looking Ahead


I've also been thinking about how I share the development process with everyone following along. I want to do more than post screenshots of finished work and lists of features I've added. There's a lot that goes into making a game that doesn't always make it into a regular development update, from the ideas that have been sitting in a sketchbook for years to the challenges of building an independent studio.

I'm hoping to share more of that side of things as development continues, while still keeping some of the creative surprises under wraps until they're ready to be experienced in the game.


For now, Mr. Wiggles is starting to take shape, work on Harborage Street continues, and I've got plenty more to do.


Thanks to everyone who's been following along, checking out the builds, and supporting Roach Clip Games. Every bit of interest and support helps keep this project moving, and I appreciate you being here for the journey.


Stay tuned. You never know what might be living inside the walls.

 
 
 

Comments


bottom of page