top of page

Doing Graffiti on Harborage ST.

Oct 27
3 min read

Things are continuing to move forward with Harborage Street, and lately I've been spending a lot of time adding little personal touches to the environment.



One of the things I've been working on is bringing some of my own old artwork into the game. I've added more sketchbook pages that you'll find scattered around the house and basement, along with new graffiti, stickers, stencils, and a couple more paintings.



The cool part is that this stuff isn't just random artwork I threw together for the game. These are actual pieces from my old sketchbooks, paintings I've made, and graffiti stencils left over from when I dabbled in street art back in my twenties.

Now they're finding a new home inside Harborage Street.



I like the idea of taking pieces of my own history and working them into the world.

It gives the environment a little more personality and makes the house feel like a place with its own history, rather than just another horror game level filled with generic props.



And who knows? Maybe some of you will recognize a few things as you explore.


Making the World Feel More Real


I'm also working through a list of environmental improvements, tackling things one at a time.


Some of the current priorities are improving the bushes so they actually look like bushes instead of boxes covered in grass, replacing the free junk vehicles I'm currently using with my own models, adding more variety to the trash scattered around the property, and creating better shelving assets for the interiors.


None of that is particularly glamorous, but those little details matter. I want the world to feel believable enough that you can get lost in exploring it, even when the things happening inside it are anything but normal.


There's still plenty of work to do, but that's part of the process. Build something, see what needs work, fix it, and move on to the next thing.


Building Roach Clip Games From the Ground Up


On the studio side of things, I'm still running Roach Clip Games as a one-person operation. That means I'm wearing pretty much every hat: game designer, environment artist, developer, tester, and whatever else needs doing that day.


I'm also helping a friend develop missions for his game on the side. It's a little extra work that helps support development here at Roach Clip Games, and thankfully, it hasn't slowed down progress on Harborage Street.


As for funding, the reality is that I'm still building this thing primarily through my own work and whatever donations come in. I don't have a publisher backing me, a big development team, or a marketing department working behind the scenes. It's just me putting in the hours and figuring things out as I go. And honestly? I'm proud of what I've managed to accomplish so far.


There's a lot that goes into running a game studio beyond actually making the game. Marketing, maintaining the website, getting the word out, and all the other business stuff take time and resources.

Eventually, I'd love to bring in people who are better at those things than I am so I can spend more time doing what I'm best at: making games.


But for now, I'm keeping things moving with what I've got.

 The goal is to keep improving the game, grow the studio, and build something worth playing without waiting around for someone else to make it happen.


Want to Help Out?


Harborage Street is still in development, and the alpha is available to play for free.

If you want to check it out, share it with a friend, make a video of your play through, or join the community and tell me what you think, I'd love to hear from you.

Feedback helps me figure out what's working, what needs improvement, and where to take things next.


And if you'd like to support development financially, donations are always appreciated and go toward helping me keep the project moving forward.

There's absolutely no pressure, though. Playing the game and spreading the word helps, too.


I'm building this one step at a time, and there's a lot more I want to do with it.

Thanks to everyone who's checked out the game, followed development, or helped spread the word so far. I appreciate it.

 
 
 

Comments


bottom of page