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Giving the Basement More to Discover

Oct 7
2 min read

Today’s development work on Harborage Street was mostly focused on small details to some of the existing areas of the game.




I added a few more details around the house and basement to make the environments feel a little more lived-in and interesting to explore. I also spent some time tweaking a bunch of smaller triggers throughout the area, fixing up interactions and making sure things happen when and where they’re supposed to.



Making the Basement Make More Sense


I also went back through the basement and made some changes to the layout and progression. Some of the stairs and transitions needed a little adjustment so the space made more sense from a gameplay and environmental perspective.

I added a short puzzle to the basement as well. It’s nothing huge, but it gives the player something to figure out while exploring instead of simply walking through the area.

I may add a little more to the basement before I move on to the finer environmental details. I want the layout and gameplay elements to feel right first, then I can start spending more time on the smaller visual details that help bring the space together.

What’s Next

The focus right now is still on gradually building out Harborage Street one piece at a time. A lot of today’s work was small changes that might not seem significant on their own, but they help make the overall experience feel more intentional.

Once I'm happy with the basement's layout and gameplay, I'll continue adding the finer details and environmental storytelling that make the house feel like a real place—and hopefully make players wonder what happened there.


This build of the game will be uploaded to the Itch.io page on Friday 10/9/2026 for anyone to download, play, and let me know what you think.



 
 
 

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