The Name of the Game
Development Update: Harborage Street
Development on our first major project at Roach Clip Games is continuing, and we're excited to finally give the game a name.
Welcome to Harborage Street
After a lot of brainstorming, testing, and probably more time than we should have spent arguing over names, we've officially settled on:
Harborage Street
The game started as a small horror prototype built to explore an idea: what happens when you're sent into a seemingly abandoned house to retrieve something, only to realize that the house may not be as abandoned as you were told?
What began as a simple concept has grown considerably since those early prototypes.
Development Is Moving Forward
The core gameplay and the first couple level designs are now in place, and the project has reached the point where we're focusing heavily on expanding the game's atmosphere, environments, mechanics, and overall presentation.
The current alpha build has already started going through playtesting, and the early feedback has been extremely encouraging. Players have been able to make their way through the game without major issues, while also highlighting some of the mechanics and environmental elements that we want to continue developing.
One of our biggest goals is to make the player feel like they have freedom to explore without ever feeling completely lost. The environment should naturally guide you without constantly telling you where to go.
From Prototype to Game
One of the most exciting parts of development right now is watching Harborage Street transition from a collection of ideas and prototypes into an actual game.
There's still plenty of work ahead.
We're continuing to work on:
Environment art and visual detail
Lighting and atmosphere
Horror elements and encounters
Puzzle design
Enemy mechanics and design
Gameplay mechanics
Audio and environmental sound
Additional story elements
Performance and optimization
Player feedback and polish
The goal isn't simply to make the game bigger. It's to make the existing experience better, more cohesive, and more memorable.
What's Next?
As development continues, we'll be sharing more behind-the-scenes looks at Harborage Street, including development progress, environmental art, gameplay systems, and some of the things we're experimenting with along the way.
This project is also an important first step for Roach Clip Games. We're building the studio alongside the game, with the long-term goal of creating more games and eventually growing into a small independent development studio.
For now, we're focused on making Harborage Street the best game we can.
Thanks to everyone who has played the early builds, provided feedback, followed the project, or simply taken an interest in what we're building.
We're just getting started.



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